![vdmx preset vs projectr vdmx preset vs projectr](https://images.squarespace-cdn.com/content/v1/50169cf884ae68067baa7365/1348851572460-RGX1Z4NSFL1BNM0REVOE/Screen+Shot+2012-09-28+at+12.54.21+PM.png)
See also VideoBuffer for an early discussion of basic functionality.įrom the discussion we had, and looking at it again now, i'd suggest two nodes, a "record lite" and a "record pro". But there could be an option to just output data unmodified, so I don't know what the "Right Thing" to do is for this. I'm not sure if the player should do blending - we need some way to get unmodified data out of the structure just as it went in. So, other than the drop-down functionality, what needs to be added/modified? As franz noted, the blender doesn't blend yet, but that is in the plan for the future. stop at end or loop (even ping-pong could create interesting results).I think Chris should include different options to set: I'll add the option for that functionality, as well as "clear-on-gate" functionality from an input. The FIFO mode toby described was actually default behavior in the initial beta. the delay one i'm no so sure about, short of writing a new node that is actually a continuously sampling fifo, shifting the frames down the index.īefore i go any further how does that chime with your use/ideas? so i'm looking to have a poke at the record node later to see if i can implement a mode for it that directly matches my sampler requirements. I've looked at the code, its quite readable and the comments make sense.
#VDMX PRESET VS PROJECTR PATCH#
the patch seems to work, but i get playback glitches: if i leave the delay parameter alone, it should just be the live video straight through, but i see the occasional glimpse of an older sample. what i can't do is stop it from sampling when it gets to the max buffer size, as it rings around.ĭelay - i have implemented this by recording constantly and patching the index output to the playback index input of the blend node, with a delay parameter added to it. Sampler - i can put a 'signal on rising edge' qc macro on the clear input so that when the gate goes high, the sampleĪlways starts afresh. see the two attached qc patches, you can replace the vdmx input node with a video input one to test. These are the issues i have with the tools as-is. delay would continuously sample and allow me to scrub back in time.sampler would clear the buffer on the gate going high, and then continue to sample until either the gate went low or the max buffer size was reached.Speed based player, with a scalable speed input (as could be the actual "structure play" patch, expect that is plays only)Īt the moment, i want to use the tools in two basic modes, one is a sampler, and one is a delay. index based player, with normalised index option (as is the actual "structure blend" patch).Or keep both patches, allow blending for both, and have one that is However, this still being a kewl option, i think you might merge "blend" and "play" patch into one.Īs the "play structure" doesn't allow to speed up the playrate or to scracth, whereas the "blend structure" patch allows these. There has been some recent discussion regarding the Structure Tools patch and its functionality.įrom franz: Actually the blender doesn't seem to blend images.